XDBees
Build it. Defend it. Raid them.
A hive-building strategy game inside Telegram, running on XDB CHAIN. Grow a 3D hive, crown your Queen, lead hero bees and take on other hives. No download, no app store, no seed phrase.

Seamless up front, on-chain underneath
Sign in with Telegram
Telegram single sign-on. No wallet pop-up, no player lost at the door.
A Telegram mini app
Nothing to install, no store review. Every player is on the latest version the moment an update ships.
Minted on XDB CHAIN
HONEY and BEEFI are minted on XDB CHAIN. Packs, the Royal Extraction and Market sales are on-chain operations, each with a small network fee paid in XDB.
One loop, four moves
The hive produces honey while you are away. What you do with it decides how strong the hive gets.
- 1 · HARVESTCollect HONEYNursery bees fill the comb
- 2 · BUILDUpgrade buildingsThe Queen sets the pace
- 3 · RECRUITHeroes and troopsCards, packs, barracks
- 4 · COMPETEDefend and raidNight waves, arena, raids
- Raid loot, arena wins and Score feed back into the hive
A 3D hive with eleven buildings
Each building goes up to level 30 and changes look in four stages, from raw wax to legendary. Builders and construction timers set the pace.

Queen Chamber
The centre of the hive. +8% total production per level, and it opens new rings and buildings.
- Nursery
- +5 bees per level; each bee makes 2.5 HONEY an hour
- Flower Field
- +5% base production per level, +2% per adjacent Nursery
- Honey Vault
- How long the comb holds honey before you harvest: 2 h up to 72 h
- Guard Tower
- Shoots raiders, cuts raid losses; tower levels unlock troop types
- Stinger TurretQ4
- 2.2× tower attack, fragile
- Propolis BastionQ7
- 2.6× tower HP, a tougher Queen, fewer raid losses
- Smoke BeaconQ10
- Weakens every raider, up to −25% enemy attack
- Wax Workshop
- Builds and upgrades cost less HONEY, up to −15%
- Nectar Alchemist
- Better pack rarity, up to +15% toward Rare, Epic and Legendary
- Mead Hall
- Cheaper troop training, up to −30%; extra builders at levels 10 and 25
14 days of protection
New hives produce ×3 on day one, easing back to normal over 14 days. For those two weeks the comb keeps at least 8 h of honey and nobody can raid you.
Cheaper first levels
Building levels 1–5 cost half price. The discount fades out to full price at level 10.
A 12-step beginner path
Harvest, open a pack, recruit a hero, train troops, win a raid. Each step gives HONEY, and by the end the hive is ready for Queen 3.
A daily limit that grows with your Queen
100,000 HONEY a day up to Queen 10, then +10,000 per level to 300,000 at Queen 30. Resets at 00:00 UTC. Raid loot has its own separate limit.
After dark, the hive gets tested
Enemy swarms hit your defences in night ambushes and skirmishes. A lost defence burns part of the stored honey, so towers and troops matter. The night report tells you how it went.
Hornet
Hornet Queen
Wasp
Bee-eater
Wax Moth17 hero bees, three of them new this season
Every hero lives on a holographic card, levels from 1 to 10, has a role and a signature ability. In the Raid Arena you command up to three at once.
Where heroes come from. The Royal Extraction and tickets on the Cards page, and Royal Packs in the Market.
Duplicates are never wasted. Pulling a hero you already own gives it +1 level. A Royal Jelly card does the same.
Season II heroes Dawn Empress, Nectar Oracle and Stormwing never come from tickets. The Season II Summons card always calls one of them.
Real-time battles you control
Creeps spawn from both hives every 18 s and push three lanes while Guard Towers fire. Tap a hero to select it, tap the ground to move, tap an enemy to attack. Clear the purple camps to unlock each hero's ability. Destroy the enemy Queen, or have the healthier Queen when time runs out.

Arena
- Against the AI you never lose troops. It is the place to practise, and Arena Trials on Hard or Nightmare move your Arena Rating.
- Against players, matchmaking lists online rivals with a close Arena Rating. The rival has 1 minute to defend live, or their swarm fights on autopilot.
- The arena never takes HONEY from the rival.
Hive raids
- The raid list shows up to 20 hives with a similar Score, online or offline.
- Win and you take up to 48 h of the defender's production. The defender loses its troops, and its defending heroes drop a level.
- Lose and every troop you sent is gone, and each hero you sent drops a level.
- A beaten hive gets a 12 h shield, can be looted once per 24 h, and hives under 14 days old are off limits.
Five troop types, no army cap
Troops train in the barracks and unlock with Guard Tower levels. Train as many as you like; the strongest 300 fight in each battle.
Soldier BeeTower 1 · ATK 12 · HP 60
Shield BeeTower 2 · ATK 8 · HP 140
Stinger BeeTower 3 · ATK 26 · HP 50Four numbers, two boards
| Number | What it measures |
|---|---|
| Arena Rating | Skill in the arena. Moved by matches against players and Arena Trials. Starts each season at 1,000. |
| Raid Rating | Skill in hive raids. Rises when you win or hold off a raid. Starts at 1,000. |
| Army Rating | Size and strength of the whole army: every troop, plus heroes and their levels. |
| Score | Overall standing: HONEY and collection 30%, Army Rating 30%, Arena Rating 20%, Raid Rating 20%. |
Arena Points come from arena wins (30), raids won (20) and Arena Trials. They count on the Season II board and on a weekly board that restarts every Wednesday at 15:00 Rome time.
Series II, new this season
The rarest cards in the game. They come only from the Season II Pack and the Royal Extraction.
Builder's CharterSeries II
Royal Jelly+1 hero level
Season II SummonsCalls a Season II hero- Convert a card to use its effect, such as a free building level.
- Tickets open a pack that rolls a hero, a jar of HONEY or a free building level.
- Royal Extraction spends HONEY on a draw that can land any card in the game, Series II included.
Booster packs and player listings
Packs of 1, 3, 5 and 10 cards and the new Season II Pack, side by side with cards listed by other players.
1 card
3 cards
5 cards
10 cards
Season IIPacks are for building your collection. As the game itself says, on average they return less HONEY than they cost; the cards are the point.
Four quick games, every day
A few rewarded rounds per game each day, paid in HONEY from that day's limit. Free play is always open.

Honeycomb
Fill the living comb before the harvest bell rings. The flagship daily game.

Save The Bees
Tap to rescue bees before the swarm scatters.

Sting Hamster
Sting the hamsters before they escape.

Hive Maze
Guide your bee through the wax labyrinth.
What the hive runs on
Every balance sits in the Vault, one tap from the Home screen.

Minted on XDB CHAIN. Made by the hive, won in the arena and the daily games; spent on buildings, troops, heroes, packs and the Royal Extraction.

Minted on XDB CHAIN. The Game-Fi ecosystem token, held in the Vault next to HONEY.
The native coin of XDB CHAIN. Packs, the Royal Extraction and Market sales are on-chain operations; their network fee is paid in XDB.
Open the hive
The 3D hive, the arena and the heroes came from what players asked for in the community channel. Play from Telegram, and tell us what the hive needs next.
XDBees is a game. HONEY, BEEFI, cards and tickets are for playing it and carry no promise of value outside the game. Game rules and figures on this page describe update v3.1 of 2026-10-21 and can change with game updates. XDBees runs on XDB CHAIN; XDB CHAIN is maintained by XDBee Labs Limited (Ireland).